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	<title>Ragged Edge Development Blog</title>
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	<link>http://blog.raggededge-online.com</link>
	<description>The Online Futurist Racing Game</description>
	<lastBuildDate>Tue, 03 Jan 2012 13:36:24 +0000</lastBuildDate>
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		<title>Happy new year</title>
		<link>http://blog.raggededge-online.com/2012/01/03/happy-new-year/</link>
		<comments>http://blog.raggededge-online.com/2012/01/03/happy-new-year/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 13:36:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.raggededge-online.com/2012/01/03/happy-new-year/</guid>
		<description><![CDATA[GAME WEB SITE &#8211; CONTACT EMAIL I&#8217;ve been very busy in the last months working on lighting on PC version and building a new game version for Samsung Wave mobile phone. It is now finished, I&#8217;ll post soon screenshots of the new great tracks. For now, I&#8217;d like to wish you an happy new year. [...]]]></description>
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<p style="text-align: center"><a href="http://www.raggededge-online.com/" target="_blank">GAME WEB SITE</a> &#8211; <a href="mailto://contact@raggededge-online.com" title="Email your comments" target="_blank">CONTACT EMAIL </a></p>
<p>I&rsquo;ve been very busy in the last months working on lighting on PC version and building a new game version for Samsung Wave mobile phone. It is now finished, I&rsquo;ll post soon screenshots of the new great tracks.<br />
For now, I&rsquo;d like to wish you an happy new year. Have great success in your projects.<br />
<a href="http://www.dk-games.com/Blog/DK-GAMES_Wishes2012.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/DK-GAMES_Wishes2012.jpg" /></a></p>
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		<title>Data edition in reel time</title>
		<link>http://blog.raggededge-online.com/2011/09/22/data-edition-in-reel-time/</link>
		<comments>http://blog.raggededge-online.com/2011/09/22/data-edition-in-reel-time/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 14:43:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.raggededge-online.com/2011/09/22/data-edition-in-reel-time/</guid>
		<description><![CDATA[GAME WEB SITE &#8211; CONTACT EMAIL Here is a video to show how the data can be edited and result can be seen in reel time in game. Click here for french version]]></description>
				<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.dk-games.com/RaggedEdge/LogoBlog.png" height="104" width="486" /></p>
<p style="text-align: center"><a href="http://www.raggededge-online.com/" target="_blank">GAME WEB SITE</a> &#8211; <a href="mailto://contact@raggededge-online.com" title="Email your comments" target="_blank">CONTACT EMAIL </a></p>
<p>Here is a video to show how the data can be edited and result can be seen in reel time in game.<br />
<a href="http://www.youtube.com/watch?v=l7Mft51aaw0"><img src="http://www.dk-games.com/Blog/RE_DataEdition.jpg" /></a><br />
Click here for <a href="http://www.youtube.com/watch?v=OIyNfDOsHeo">french version</a></p>
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		<title>Item on track, representation</title>
		<link>http://blog.raggededge-online.com/2011/09/14/item-on-track-representation/</link>
		<comments>http://blog.raggededge-online.com/2011/09/14/item-on-track-representation/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 17:49:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.raggededge-online.com/2011/09/14/item-on-track-representation/</guid>
		<description><![CDATA[GAME WEB SITE &#8211; CONTACT EMAIL I worked on &#171;&#160;items&#160;&#187; that are displayed on track. Items can be boost pad, collectable objects, weapons pick up or Check Point. I added in 3dsMax one selection tool to choose the location of items, the type and the lateral position on track. Currently these different types are defined: [...]]]></description>
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<p style="text-align: center"><a href="http://www.raggededge-online.com/" target="_blank">GAME WEB SITE</a> &#8211; <a href="mailto://contact@raggededge-online.com" title="Email your comments" target="_blank">CONTACT EMAIL </a></p>
<p>I worked on &laquo;&nbsp;items&nbsp;&raquo; that are displayed on track. Items can be boost pad, collectable objects, weapons pick up or Check Point. I added in 3dsMax one selection tool to choose the location of items, the type and the lateral position on track.<br />
<img src="http://www.dk-games.com/Blog/RE_Items01.jpg" /><br />
Currently these different types are defined:</p>
<p><img src="http://www.dk-games.com/Blog/RE_Items02.jpg" /><br />
Then in game I added code for displaying these items. The boost bar is composed of one pad on track (with an arrow) and moving arrows on top of it. The textures are displayed using additive mode, in order to see them on all type of background. Player need to quickly see and identity the item.<br />
<img src="http://www.dk-games.com/Blog/RE_Items03.jpg" /><br />
Here is the icon of &laquo;&nbsp;collectable&nbsp;&raquo; object. The center icon is a rotating coin (done with 3 quads)<br />
<img src="http://www.dk-games.com/Blog/RE_Items04.jpg" /><br />
Here is icon for weapon pickup. Same rotation as previous icon.<br />
<img src="http://www.dk-games.com/Blog/RE_Items05.jpg" /><br />
This is start line. The effect is not very good, I&rsquo;ll improve it.<br />
<img src="http://www.dk-games.com/Blog/RE_Items06.jpg" /><br />
This is checkpoint. The arrows are moving left and right (crossing and merging).<br />
<img src="http://www.dk-games.com/Blog/RE_Items07.jpg" /></p>
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		<title>Libertia, first 3D Modelisations</title>
		<link>http://blog.raggededge-online.com/2011/09/02/libertia-first-3d-modelisations/</link>
		<comments>http://blog.raggededge-online.com/2011/09/02/libertia-first-3d-modelisations/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 17:20:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.raggededge-online.com/2011/09/02/libertia-first-3d-modelisations/</guid>
		<description><![CDATA[GAME WEB SITE &#8211; CONTACT EMAIL During August, Alexandre Ducreux has worked on first modelisation of Libertia environnement. He choosed to start with surface track (all environnements have &#171;&#160;space far tracks&#160;&#187; and 2 &#171;&#160;Surface/detailled&#160;&#187; locations). Here are the first screenshots. Libertia is a big asteroids where pirates lives. It is former mines. Lot of ships [...]]]></description>
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<p style="text-align: center"><a href="http://www.raggededge-online.com/" target="_blank">GAME WEB SITE</a> &#8211; <a href="mailto://contact@raggededge-online.com" title="Email your comments" target="_blank">CONTACT EMAIL </a></p>
<p>During August, Alexandre Ducreux has worked on first modelisation of Libertia environnement. He choosed to start with surface track (all environnements have &laquo;&nbsp;space far tracks&nbsp;&raquo; and 2 &laquo;&nbsp;Surface/detailled&nbsp;&raquo; locations). Here are the first screenshots.<br />
<a href="http://www.dk-games.com/Blog/RE_Track16_04.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/RE_Track16_04.jpg" width="512" /></a><br />
Libertia is a big asteroids where pirates lives.<br />
<a href="http://www.dk-games.com/Blog/RE_Track16_05.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/RE_Track16_05.jpg" width="512" /></a><br />
It is former mines.<br />
<a href="http://www.dk-games.com/Blog/RE_Track16_08.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/RE_Track16_08.jpg" width="512" /></a><br />
Lot of ships has been linked to the asteroids to create habitations.<br />
<a href="http://www.dk-games.com/Blog/RE_Track16_12.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/RE_Track16_12.jpg" width="512" /></a><br />
Some of them are big luxury ships.<br />
<a href="http://www.dk-games.com/Blog/RE_Track16_16.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/RE_Track16_16.jpg" width="512" /></a></p>
<p><a href="http://www.dk-games.com/Blog/RE_Track16_22.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/RE_Track16_22.jpg" width="512" /></a></p>
<p><a href="http://www.dk-games.com/Blog/RE_Track16_24.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/RE_Track16_24.jpg" width="512" /></a></p>
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		<title>Creating track with a joystick</title>
		<link>http://blog.raggededge-online.com/2011/08/25/creating-track-with-a-joystick/</link>
		<comments>http://blog.raggededge-online.com/2011/08/25/creating-track-with-a-joystick/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 20:50:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.raggededge-online.com/2011/08/25/creating-track-with-a-joystick/</guid>
		<description><![CDATA[GAME WEB SITE &#8211; CONTACT EMAIL In order to improve the speed of creating a track, I&#8217;ve written a small graphic application that record track &#171;&#160;shapes&#160;&#187; position using a small flight simulator. It uses an USB joystick. The camera is moving at constant speed. Joystick is used to turn right/left, up/down and roll. The joystick [...]]]></description>
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<p style="text-align: center"><a href="http://www.raggededge-online.com/" target="_blank">GAME WEB SITE</a> &#8211; <a href="mailto://contact@raggededge-online.com" title="Email your comments" target="_blank">CONTACT EMAIL </a></p>
<p>In order to improve the speed of creating a track, I&rsquo;ve written a small graphic application that record track &laquo;&nbsp;shapes&nbsp;&raquo; position using a small flight simulator. It uses an USB joystick.</p>
<p style="text-align: center"><img src="http://www.dk-games.com/Blog/PhotosJoystick_Juin11-23_small.jpg" /></p>
<p>The camera is moving at constant speed. Joystick is used to turn right/left, up/down and roll. The joystick has analogic values, so the motion changes are proportionnal to stick motion.</p>
<p style="text-align: center"><a href="http://www.dk-games.com/Blog/ShapeSimulator03.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/ShapeSimulator03_small.jpg" /></a></p>
<p>The application display a grid and record a new piece each 10 meters. First piece is the blue one. Once application is stopped, all pieces coordinates are recorded into a txt file.</p>
<p style="text-align: center"><a href="http://www.dk-games.com/Blog/ShapeSimulator11.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/ShapeSimulator11_small.jpg" /></a></p>
<p>I&rsquo;ve wirtten a small 3dsMax script that import the txt file and create all track pieces. Above, you can see the result.</p>
<p style="text-align: center"><a href="http://www.dk-games.com/Blog/ShapeSimulator12.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/ShapeSimulator12_small.jpg" /></a></p>
<p>Here are the shapes with final &laquo;&nbsp;profile&nbsp;&raquo;.</p>
<p style="text-align: center"><a href="http://www.dk-games.com/Blog/ShapeSimulator13.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/ShapeSimulator13_small.jpg" /></a></p>
<p>Same with textures.</p>
<p style="text-align: center"><a href="http://www.dk-games.com/Blog/ShapeSimulator16.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/ShapeSimulator16_small.jpg" /></a></p>
<p>With some asteroids and lighting.</p>
<p style="text-align: center"><a href="http://www.dk-games.com/Blog/ShapeSimulator18.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/ShapeSimulator18_small.jpg" /></a></p>
<p>Other view.</p>
<p style="text-align: center"><a href="http://www.dk-games.com/Blog/ShapeSimulator26.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/ShapeSimulator26_small.jpg" /></a></p>
<p>Once track is finished, the PVS (potential visible set) is computed (it is done outside 3dsMax).</p>
<p style="text-align: center"><a href="http://www.dk-games.com/Blog/ShapeSimulator27.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/ShapeSimulator27_small.jpg" /></a></p>
<p>Another view.</p>
<p style="text-align: center"><a href="http://www.dk-games.com/Blog/ShapeSimulator37.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/ShapeSimulator37.jpg" width="512" /></a></p>
<p style="text-align: center">Result in game</p>
<p style="text-align: center"><a href="http://www.dk-games.com/Blog/ShapeSimulator41.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/ShapeSimulator41.jpg" width="512" /></a></p>
<p style="text-align: center">Result in game</p>
<p>The total process has taken half an hour. There is still some work but the track structure is there. The curves are fluid this way and recording them with a joystick gives a interesting natural feeling.</p>
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		<title>Working on track profiles</title>
		<link>http://blog.raggededge-online.com/2011/07/28/working-on-track-profiles/</link>
		<comments>http://blog.raggededge-online.com/2011/07/28/working-on-track-profiles/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 17:47:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.raggededge-online.com/2011/07/28/working-on-track-profiles/</guid>
		<description><![CDATA[GAME WEB SITE &#8211; CONTACT EMAIL &#171;&#160;Ragged Edge&#160;&#187; engine use small pieces of track, added one after the other. Each piece can have different profile (horizontal slice of the track). Changing profile of a piece adjust automatically the track mesh. So it is easy to change style of track. I&#8217;m currently working on listing all [...]]]></description>
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<p style="text-align: center"><a href="http://www.raggededge-online.com/" target="_blank">GAME WEB SITE</a> &#8211; <a href="mailto://contact@raggededge-online.com" title="Email your comments" target="_blank">CONTACT EMAIL </a></p>
<p>&laquo;&nbsp;Ragged Edge&nbsp;&raquo; engine use small pieces of track, added one after the other. Each piece can have different profile (horizontal slice of the track). Changing profile of a piece adjust automatically the track mesh. So it is easy to change style of track. I&rsquo;m currently working on listing all usable track profiles. The tracks are built into 3DS Max. For each piece of track I can tune the profile. To be more efficient, I&rsquo;ve pre-defined 20 types of profiles and I can copy paste shape style from one to another. To illustrate this, here is a sample of a track slice, pasting different style. On the small blank frame, you can see the profile, and the result on the right (click for bigger picture)<br />
<a href="http://www.dk-games.com/Blog/RE_AllShapes.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/RE_AllShapes_small.jpg" width="512" /></a><br />
My goal is to pre-defined nice profiles so that I&rsquo;ll only have to select them into a list (this is already done into my 3dsMax plugin, I only have to complete the list now).</p>
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		<title>New environment: The Lao Tzu</title>
		<link>http://blog.raggededge-online.com/2011/07/20/new-environment-the-lao-tzu/</link>
		<comments>http://blog.raggededge-online.com/2011/07/20/new-environment-the-lao-tzu/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 13:30:55 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.raggededge-online.com/2011/07/20/new-environment-the-lao-tzu/</guid>
		<description><![CDATA[GAME WEB SITE &#8211; CONTACT EMAIL The Lao Tzu This ship is the OrbiTemple of the Prakaash Rooh (Doctors from all nations, they speak the subtle and are trained to fight to protect injured people). Titanic ship ever expanding thanks to donations from patrons, which passes through the space systems on a unchanged trajectory for [...]]]></description>
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<p style="text-align: center"><a href="http://www.raggededge-online.com/" target="_blank">GAME WEB SITE</a> &#8211; <a href="mailto://contact@raggededge-online.com" title="Email your comments" target="_blank">CONTACT EMAIL </a></p>
<p align="center"><strong>The Lao Tzu</strong></p>
<p>This ship is the <em>OrbiTemple</em> of the <em>Prakaash Rooh</em> (Doctors from all nations, they speak <em>the subtle</em> and are trained to fight to protect injured people). Titanic ship ever expanding thanks to donations from patrons, which passes through the space systems on a unchanged trajectory for generations, allowing those who need to join them each time they pass near.</p>
<p style="text-align: center"><img src="http://www.dk-games.com/Blog/LaoTzu3.jpg" width="512" /></p>
<p>Large cylinder with colored metal caduceus painted in the center in the lengthwise: two green snakes coiled around a scarlet kris.</p>
<p>Both ends of the cylinder are perm work to enlarge: beams above, pieces of unfinished hull, teeming with small ships and construction workers in spacesuits. A large amount of docking bay alongside the ship can allow the docking  for smaller ship. The cylinder is studded with large antenna sizes, all different. It is an assemblage of disparate things, viewed from far,  gives a cylinder. But upon closer inspection, it is full of bumps (buildings, ships permanently docked and welded &#8230;)</p>
<p>All around the ship, moving ships that bring medical or send back patients to their planets or their colonies. Small convoys of ships are accompanying the Lao Tzu (a bit like sharks and pilot fish for the picture).</p>
<p>The lenght is about 1,5 km, but with all antennas, and docks bay it is more about 2Km.</p>
<p>Here are designs from Pratik Jaiswal</p>
<p><img src="http://www.dk-games.com/Blog/LaoTzu1.jpg" width="512" /></p>
<p><img src="http://www.dk-games.com/Blog/LaoTzu2.jpg" /></p>
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		<title>Tools: Editing and tuning data</title>
		<link>http://blog.raggededge-online.com/2011/06/22/tools-editing-and-tuning-data/</link>
		<comments>http://blog.raggededge-online.com/2011/06/22/tools-editing-and-tuning-data/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 17:47:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.raggededge-online.com/2011/06/22/tools-editing-and-tuning-data/</guid>
		<description><![CDATA[GAME WEB SITE &#8211; CONTACT EMAIL Tuning data is often a hard task in a game. Some games have so many data to tune, that a tool is required to edit them (or this can be a nightmare: to change data, save, run game, see result, change data, save, run game, see result &#8230;). In [...]]]></description>
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<p style="text-align: center"><a href="http://www.raggededge-online.com/" target="_blank">GAME WEB SITE</a> &#8211; <a href="mailto://contact@raggededge-online.com" title="Email your comments" target="_blank">CONTACT EMAIL </a></p>
<p>Tuning data is often a hard task in a game. Some games have so many data to tune, that a tool is required to edit them (or this can be a nightmare: to change data, save, run game, see result, change data, save, run game, see result &#8230;).<br />
In Ragged Edge, all data can be tuned by anybody. So I&rsquo;ll deliver the editing tool with the game.<br />
Here is first screenshots of the editing tool. Not finished yet, but I can edit curve, float and int (single value or array). The editor will be connected to the game using the &laquo;&nbsp;shared memory&nbsp;&raquo; method (this is next step).</p>
<p><a href="http://www.dk-games.com/Blog/RE_DataEdit_22Jun11.jpg" target="_blank"><img src="http://www.dk-games.com/Blog/RE_DataEdit_22Jun11.jpg" width="512" /></a></p>
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		<title>Additionnal game: &#171;&#160;The Makers of Universes&#160;&#187;</title>
		<link>http://blog.raggededge-online.com/2011/06/16/additionnal-game-the-makers-of-universes/</link>
		<comments>http://blog.raggededge-online.com/2011/06/16/additionnal-game-the-makers-of-universes/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 15:46:13 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.raggededge-online.com/2011/06/16/additionnal-game-the-makers-of-universes/</guid>
		<description><![CDATA[GAME WEB SITE &#8211; CONTACT EMAIL Ragged Edge will feature additional games. As the game takes place in a tavern, card games suit well the mood. One of them is &#171;&#160;The Makers of Universes&#160;&#187; (&#171;&#160;les faiseurs d&#8217;univers&#160;&#187; in french). The game have been created by Pygmoo. We&#8217;ve been thinking since a while with Nicolas Maillet [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.dk-games.com/RaggedEdge/LogoBlog.png" height="104" width="486" /></p>
<p style="text-align: center"><a href="http://www.raggededge-online.com/" target="_blank">GAME WEB SITE</a> &#8211; <a href="mailto://contact@raggededge-online.com" title="Email your comments" target="_blank">CONTACT EMAIL </a></p>
<p>Ragged Edge will feature additional games. As the game takes place in a tavern, card games suit well the mood. One of them is &laquo;&nbsp;<strong>The Makers of Universes</strong>&nbsp;&raquo; (&laquo;&nbsp;les faiseurs d&rsquo;univers&nbsp;&raquo; in french).</p>
<p style="text-align: center"><img src="http://www.dk-games.com/Blog/faiseurs_univers_01.jpg" /></p>
<p>The game have been created by <a href="http://www.pygmoo.com/">Pygmoo</a>. We&rsquo;ve been thinking since a while with Nicolas Maillet (the game creator) how to convert that game int a video game. This is now clear that it will be perfect inside Ragged Edge. Between two races, you can seat and play a game.</p>
<p style="text-align: center"><img src="http://www.dk-games.com/Blog/faiseurs_univers_02.jpg" /></p>
<p style="text-align: center">&nbsp;</p>
<p style="text-align: center"><img src="http://www.dk-games.com/Blog/faiseurs_univers_03.jpg" /></p>
<p>The goal of the game is simple, you buy machines and build universes (!). To counter your opponents, you can send them attacks through one of their three doors.  It is turn based game.</p>
<p>The work has started to adapt the original game to video game. Stay tuned for more.</p>
<p style="text-align: center"><img src="http://www.dk-games.com/Blog/faiseurs_univers_04.jpg" /></p>
<p style="text-align: center">Arts by <span id="ctl00_ContentPlaceHolder1_lbPres"><a href="http://www.davidrevoy.com">David Revoy</a>.</span></p>
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		<title>New environment: Libertia</title>
		<link>http://blog.raggededge-online.com/2011/06/06/new-environment-libertia/</link>
		<comments>http://blog.raggededge-online.com/2011/06/06/new-environment-libertia/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 16:12:09 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.raggededge-online.com/2011/06/06/new-environment-libertia/</guid>
		<description><![CDATA[GAME WEB SITE &#8211; CONTACT EMAIL Here is the third graphic environment defined for the game: Libertia Description: &#171;&#160;A fool assembly of all types of vessels, anchored in good sized asteroid (about 1,5 Km diameter), inside a heap of other race ships in orbit around a blue sun. About 4000 people. Close of a blue [...]]]></description>
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<p style="text-align: center"><a href="http://www.raggededge-online.com/" target="_blank">GAME WEB SITE</a> &#8211; <a href="mailto://contact@raggededge-online.com" title="Email your comments" target="_blank">CONTACT EMAIL </a></p>
<p>Here is the third graphic environment defined for the game: Libertia</p>
<p><img src="http://www.dk-games.com/Blog/20110507_Libertia_small.jpg" width="512" /></p>
<p>Description:</p>
<p>&laquo;&nbsp;A fool assembly of all types of vessels, anchored in good sized asteroid (about 1,5 Km diameter), inside a heap of other race ships in orbit around a blue sun. About 4000 people.  Close of a blue sun. Large asteroid exploited for rare minerals inside. Some small buildings with antennas on top, visible on the surface, with bright windows. 4 Tunnels (coupled by two) used as dock entrance/exit for small carriers. Structures for docking vessels in the periphery, they allow large vessels to hold on to land and staff enter via pressurized tunnels. Some vessels are attached and used as permanent houses for the pirates who do not want to live in the complex in the heart of the asteroid, nor in their battleship. Among these vessels some are luxury cruise ships (about 300m to 500m long), stolen from Large Companies. Other vessels are in ruins and used to repair others. &laquo;&nbsp;Close to te sun&nbsp;&raquo; mean that the asteroid is orbiting around this sun, is very far in fact, but close enough to make is radiations deadly for unprotected peoples. The big sun must reflect a feeling of &laquo;&nbsp;danger zone&nbsp;&raquo;.<br />
The complex has been dig in the asteroid to aim to the valuable metal heart. But some part of building are on the surface. May be an excavation, like big open-sky mine hollow can be seen, showing buildings under the surface of the asteroid.</p>
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